// NEEDS MORE ROBOTS needs a Project Manager
Magic-science.
That's what keeps the NMR team up late at night. When we're done with a day of building our game about piloting a mech to solve an interdimensional mystery, it's the curious 'magic-science' of Neon Death Pact that captures our imagination.
So, what does that mean?
Well, it’s the glue that binds our game universe together. The rules and systems that create space for exploration, discovery, and surprise.. the things that guide a player lost in the churn of Neon Death Pact’s interdimensional chaos.
That Chaos needs order. If maintaining order and holding projects together is the sort of thing that keeps you up late at night, then we’re very keen to talk about working with you.
// Project Manager: The Objectives
+ Work with Directors and Leads to establish long-term feature schedules
+ Work with the team to overcome complex problems, identify dependencies, review schedules and stay on-track
+ Help to create and stay within project specifics such as deadlines, budgets, timelines and success metrics
+ Lead regular stand-ups schedule meetings, take notes, and maintain team organisation
+ Track live issues and ensure they’re being followed up on and resolved by the team
+ Anticipate, identify, and propose solutions for project risks and issues
+ Occasionally communicate with our publishing stakeholder to discuss project progress and manage expectations
// The project: Neon Death Pact
Neon Death Pact is a narrative-driven first-person puzzle game set in a warm and vibrant post-cyberpunk world. You play as an android brain surgeon investigating the mystery of six dead androids by visiting an interdimensional island that has trapped their dying memories.
Developed in Unity by a small team with big ideas, we all work remotely from the UK, Denmark, and Australia. With core work hours dotted all around the planet, good communication is a vital part of the company culture.
// Are you interested in:
+ Sci-fi, futurism, and/or magical-realism?
+ Heartfelt narratives featuring characters you care about?
+ Elegant gameplay mechanics that invite discovery?
// What we're interested in:
+ Does your portfolio contain experience managing small teams working on PC or console games?
+ Are you confident that you can recognise development threats early and communicate them clearly to the Directors?
+ Are you able to communicate a project’s needs to the team to influence development decisions and negotiate to get the best solutions?
// Skills and Qualifications
- Familiarity with agile methodologies such as Scrum and Kanban
- Strong organisational skills and demonstrated attention to detail
- 3+ years of experience working in the game industry
- 2+ years of experience as a producer or project manager
- Experience working on at least one shipped game
- Understanding of game development from concept to completion
- Ability to work under rapid development cycles (sprints)
- Ability to collaborate, coordinate, and communicate
- Excellent spoken and written communication in English
// Working with Needs More Robots:
+ At Needs More Robots our main goal is to make good things with good people.
+ We work remotely from the UK, Australia, Denmark, and Hong Kong, so your core hours are super flexible - do what fits your lifestyle.
+ Work/life balance is vital stuff, we won’t ask you to crunch and we’re not here to eat your weekend.
+ Making games is collaborative, we want your creative voice to influence the game.
+ Team downtime is Destiny, Vermintide, and a little Valheim