Reality Games is a fast-growing mobile gaming company with a focus on harnessing big data to create immersive, location-based gaming experiences. We’re passionate about innovation, and we’re scaling globally with our latest project, Monopoly World.
We are looking for a talented Unity Developer to join our Product department at Reality Games. As a Unity Developer, you will be responsible for creating engaging and immersive gaming experiences for our players. You will work closely with our team to create and develop high-quality games that push the boundaries of creativity and innovation.
Join Our Team and work in a one-of-a-kind office located in a beautifully, historic railway station, nestled in the heart of the city’s charming old town. Immerse yourself in the vibrant atmosphere of Krakow’s cultural and historic center while working on-site, Monday through Friday, alongside a passionate and supportive team.
Coming from outside Krakow? We’ve got you covered with a relocation package to make your move seamless and stress-free.
Reality - About Technology
- Collaborate with the team to design and develop interactive gaming experiences
- Implement game functionality as per design specifications
- Optimize game performance for different platforms
- Debug and fix issues to ensure smooth gameplay
- Build innovative multiplayer big data-based games in Unity for mobile platforms in dedicated product teams
- Take part in creating development workflows at every stage of production and maintenance of launched titles
- Build dedicated location-aware and multiplayer-enabled game features
- Create and maintain development tools
- Guide junior developers in your project and exchange knowledge with other Unity developers working on other titles
- Help game designers verify and enhance ideas for new games with your technical expertise
- Work closely with backend engineers on implementing and improving client-server communication
- Help create company-wide standards for Unity developers
We are looking for a person who:
- is passionate about their craft,
- is willing to learn things beyond their competence,
- is able to work without supervision,
- has to experience in creating a game (on his own or in a team)
- isn't indifferent to low quality,
- is aware of the value delivered by their team,
- feels accountable for their personal performance,
- is committed to finishing their tasks or eagerly reports when it’s not possible,
- understands the role of experimentation, feedback loops, and incremental delivery,
- admits mistakes and wants to learn from them,
- commits to team decisions, even when it’s not their personal choice.