Hello, we are Unity Playworks!
We are Unity’s (after merger with ironSource) creative solution that empowers app businesses to drive incremental growth through creatives. Our technology supports all stages of their creative process, from concept iteration to creative production, delivery, reporting, and optimization.
Playworks provides the best quality tools for playable production in-house and is a “go to” solution to produce Playable Ads. We are empowering the growth of the top growing companies in both AppStore/GooglePlay. Creatives made with Playworks are shown >10 billion times across the globe monthly.
Playworks Playable Plugin official doc (overview)
About the role
Playworks Playable Plugin is currently looking for a Unity developer for the Senior Engine Developer position.
Our mission is to provide games studios with the tools to enhance their creative production process for HTML5/JS Playable Ads. Playable ads are lightweight web mini-games which give users a real gameplay experience, quickly teach how to play and engage in the game to achieve wow effect in under 30 seconds.
For that, we are building a custom lightweight JS runtime for Unity, with the aim to allow our customers to enjoy full game experience with small build size and great technical performance on all variety of mobile devices in Web context.
Responsibilities
R&D - research and develop engine runtime features like RenderingPipeline, Physics, Animator
Implement new features in LunaWindow - UnityEditor window to build playables. The goal is to provide instruments to customize and optimize builds to achieve <5MB build size
Improve runtime technical performance: FPS, RAM usage, loading time by optimizing engine systems
Implement API for engine systems
Improve StartupTime for the engine
Writing/maintaining internal/public documentation
Improving runtime performance for different Unity projects (resolving fps issues, spikes, crashes and ANR-s)
Examples of tasks
Implement Rendering Pipeline features: URP, Dynamic Batching, RealtimeShadows
Implement Physics components: CharacterJoint, MeshCollider
Research WebGL2 specification and suggest features to implement with arguments and implement them
Research glTF/glb formats, suggest feature to implement
Optimise performance for Animation/Animator component
Requirements
Wide an in depth understanding of Unity3d engine with at least 5 years of professional experience
Great Math skills for computer graphics/physics applications
Great skill in technical optimisation
Good communication skills
In depth understanding of C# language and .NET platform
Great level of independent problem solving
Intermediate level of English (B1+)
Nice-to-haves
Web games related experience - JS, Unity.WebGL, Three.JS, Playcanvas
C++
WASM
Experience in low level Graphics libraries - OpenGL, WebGL, GLES
Engine development experience
Benefits of working with us
Work in a highly professional team. Informal and friendly atmosphere in the team
Paid vacation — 20 business days per year, 100% sick leave payment
Equipment provision
Partially compensated educational costs (for courses, certifications, professional events, etc.)
Legal and Accounting support in Poland
Ability to work from our comfortable downtown office in Warsaw
5 sick days per year
Medical insurance (after the end of the probationary period)
English and Polish classes 2 times a week (online)
Bright and memorable corporate life: corporate parties, gifts to employees on significant dates
B2B
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