Unity Developer

Game

Unity Developer

Game
Romana Dmowskiego 12, Gdańsk

EduTailor

Job offers EduTailor
Full-time
B2B
Senior
Hybrid
4 onsite / 1 remote
3 681,30 - 5 259,01 USDNet per month - B2B

Job description

Hey there, Unity dev! 👋

We are building EduTailor.ai – a game-changing platform that revolutionizes training creation. Our goal is to allow anyone to build immersive training scenarios without a single line of code.

Tech flex:

We’re pushing the boundaries of Unity by creating a platform that incorporates XR and AI. Our goal is to ensure seamless integration of these features across native apps (PC, Browsers, Android, iOS, and VR headsets).

🎮 Who are we looking for?

A Unity wizard who:

  • Knows what happens “under the hood” (and isn’t afraid to look)

  • Proficient in developing Unity projects across various platforms, including PC, Android, iOS, VR, and the web.

  • Says “Firebase? Unity Services? Networking? Been there, done that, got the t-shirt.”

  • Is tired of debugging legacy spaghetti and wants to build something properly from scratch

💻 What you’ll be doing:

  • Core Systems Architecture – Design and implement scalable systems for our Editor and Player runtime (Unity 6+, proven and stable solutions)

  • Networking & Multiplayer Magic – Build robust netcode using Firebase or Unity Gaming Services. We’re talking buttery-smooth sync, proper client-server architecture, and zero rubber-banding

  • Performance Optimization – Make Unity purr in browsers and mobile. Asset streaming, texture atlasing, draw call batching – the whole performance toolkit

  • Custom Editor Tools – Create inspector extensions, custom gizmos, and runtime manipulation tools that don’t make artists cry

  • Bleeding-Edge Features – Work with AI-driven frameworks, next-gen rendering, procedural animation systems, and Virtual Reality

🔥 Must-haves (non-negotiables):

  • 5+ years shipping Unity projects – you’ve been through production hell and back

  • Networking mastery – Mirror, Netcode for GameObjects, Photon, or roll your own

  • WebGL battle scars – you’ve fought the memory heap, won against IL2CPP build times, and know all browser quirks by heart

  • UI Toolkit/UGUI expertise (pick one 😉) – can build responsive UIs that scale from mobile to 4K without breaking a sweat

  • Design patterns that actually work – not just book knowledge, but real implementations. Dependency injection, object pooling, ECS, when it makes sense

  • Version control beyond basics – Git LFS, resolving those dreaded prefab conflicts with your own branches 🫠

  • Can debug and read profiler data on-device – and actually know what to do with the results

⭐ Nice-to-haves (instant karma points):

  • XR experience – WebXR, OpenXR, XR Interaction Toolkit, hand tracking

  • Addressables mastery – content delivery at scale, proper bundle strategies

  • ML/AI in Unity – Sentis, Barracuda, or connecting to external AI services

  • Gaussian Splatting/NeRF – if you’ve implemented this in Unity, that's cool

  • Backend – can write the API that your Unity client talks to

  • Burst/Jobs System – you’ve actually used DOTS in production (and lived to tell the tale)

  • Custom render pipelines – modified URP/HDRP or written custom shaders that aren’t just “grabbed from AssetStore.”

🎁 What we offer:

  • 💰 Competitive salary that matches your skills – let’s just say we know what good Unity devs are worth

  • 🚀 Real Impact – you’re not a cog in the machine. You’ll shape the architecture of a new product from the MVP phase

  • 🏢 Modern Office in Trójmiasto – with an awesome team that’s worth meeting IRL

  • 🤝 Hybrid Model (3 Days Office, 2 Days Remote) and Flexible Hours – because we believe the best ideas happen when we’re whiteboarding together, pair programming, and having those spontaneous “what if…” conversations over coffee. Remote days for deep focus work!

  • 🛠 Latest Tech Stack – Unity 6, AI tools, VR. We hate legacy code, love fresh toys

  • 🎯 Meaningful Mission – we’re actually changing education, not making another Candy Crush clone

🎯 Our dream candidate:

  • Has opinions about whether coroutines or async/await is better (and can defend them)

  • Knows the pain of “Pink Material of Death” and missing references

  • Can spot a GetComponent in Update() from a mile away

  • Has a love-hate relationship with Unity’s serialization system

  • Actually reads patch notes and gets excited about new SRP features

Plus, our team actually gets Unity humor. We’ve got people who remember the dark days before nested prefabs, debate the merits of ECS, and share the latest Brackeys comeback memes. Trust us, you’ll want to be here for the coffee-fueled discussions about whether Godot is a real threat 😉

📝 How to apply?

Send us:

  1. Your CV (markdown is fine, we appreciate the effort)

  2. GitHub/Portfolio link – show us your magic

  3. Optional: the worst bug you’ve ever debugged – we love horror stories

Tech stack

    English

    B2

    Polish

    C1

    Unity

    master

    C#

    master

    Performance optimization

    advanced

    WebGL

    advanced

    Multiplayer / Networking

    advanced

    XR experience

    advanced

    Custom Editor Tools

    advanced

    Design Patterns

    advanced

    UI Toolkit/UGUI

    regular

    addressables

    regular

Office location

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